Welcome to Valerian Night, where the story comes to you in snippets and snatches, snapshots and slivers of 300 words every week. Your input is valued and needed, for what you say may drive the story into a totally different direction. Follow the meandering coils of story that take Alyxa Fairchild onto a direct collision course with Nightmares, Dreams, Old Deities and New Heroes as her world collides with that of Réveille, the land of Waking Dreams and Dead Gods. Trail after Morpheus as he discovers the foibles and confusions of the human world and finds himself strangely enamoured thereof all the while trying to keep his Dreamer safe and ensure the continued peace of the Real World. Let the young Jazzy open your eyes and show you that the world you see is not necessarily the world you know...

Thursday, May 20, 2010

XXI: Mythos

Eight-hundred years ago, a Dreamer named Andris lived in far-northern Europe. For many years he had been in communing with an otherworld called ‘The Unsleeping’, in particular with a creature called himself Baldur, and promised them light and love and warmth.

They lighted upon an ambition: to bring Baldur into the world of the humans, to let him share his love and light and warmth with the cold realms of the North. Baldur had only the vaguest of memories and conceptions of the world, just a touch away, but without followers he would be weak, without something to keep him anchored to that world, with all its fickle tendencies and heartbreak, he would fade and become nothing, a shadow of nothing. Even to this, Andris knew the answer; he was brilliant as well as powerful, and his Coven had used blood rituals since the dawning of their time.

So Baldur came through, and he a transcended goodness. He was innocent and fragile in that innocence.

It was that innocence that broke him.

In the far north, people died often; it was cold, it was dangerous. For Baldur it was too much. His fear of his own death, of not existing, grew too much for him to bear. He drank the blood of his Dreamer, the anchor that kept him in the world, but it was not enough, and so in a moment of panicked despair Baldur consumed Andris, swallowing him whole, to anchor himself forever to the world.

Horrified by his act, the Gods in Réveille banded together and drew Baldur back into their world, holding him there. It was then that the Great Gods created the Rift, to separate the mortal world from Réveille, to keep Baldur’s now unbalanced and grown power from ending humanity to cull the suffering.

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